Wednesday, May 18, 2011


Production is wrapped and here is the trailer for "The Tiger". If you want to see the full film, please contact me at!

Scroll below to read all the posts of my past production history!

Monday, May 9, 2011

A process

 Oh. Also I'm done with production. I might go back and make personal touch ups in a week or so, but for now I'm done.   Soon I'm going to make a post of all the cool things I made (fully animated scenes, boards, backgrounds, and etc that didn't make it into the movie).

I'm also cutting a short teaser trailer.

Monday, April 25, 2011

Saturday, April 9, 2011


Check that timeline out.

Tuesday, April 5, 2011

The Epic Jouney Cataloged.

I thought I would take a moment today to chronicle the journey that my film has gone along to end up where it is today.

Initially it was going to be a very epic 2-3 minute trailer for a feature idea I have with the same characters. However many people said, "Make a film, not a film trailer", So I forged a new story, with only the Tiger remaining as the lead.

The Tiger Animatic from Ezra Edmond on Vimeo.

But that story just has TOO much dialogue and exposition. Also time travel was pretty difficult to handle in a film that short along with an engaging story.

So out went the time travel, out went the dragon, out went pretty much everything except for the simple tale of a Tiger, a portal, and his missing father.

Oh, and the Tiger became an exorcist.

"The Tiger" (New Animatic) from Ezra Edmond on Vimeo.

In my head I loved that exorcism scene but it was not working on paper at all and I can't believe I was EVER cool with those opening shots at all.

So that became this...

The Tiger (Jan 18th Animatic) from Ezra Edmond on Vimeo.

But still the lab scene and ending were horrendously boring, not to mention had no consequences or stakes.

So after much more work and brainstorming, it finally became this.

80% of The Tiger from Ezra Edmond on Vimeo.

Yeah, I know it's password protected, you'll have to ask me directly for the password, because I don't want this publicly available yet. Also it's got some big spoilers (obviously) and if you haven't seen it and are coming to the screening I'd rather it be a surprise for you there.

Isn't it amazing how much a film changes over production? They really take on a life of their own! This is one of the reasons I want to do this forever!

Wednesday, March 23, 2011

Picture lock is comin.

That's right. It's going to be picture lock in a MATTER OF DAYS.

Time to do more character animation.

The ghosts (excluding the dragon beast) are being counted as fx animation and therefore will not show up in the picture lock "uncolored" cut, except in select shots.

That's all until after picture lock. Now back to the "drawing board".

Thursday, March 10, 2011

A Lil' Dental Music...

"A little dental music,
strings a strumming,
flutes a trilling.

Numbing minds and calming nerves,
while steps away, the beast is drilling.
Muzak in the lobby,
helps the patients to ignore.

The fact that writhing agony,
waits right behind the door."
- Howard Ashman (1982)

Here are more score samples by the awesome Daniel Rothblum. There is no picture because I don't want to post too much of my film to compromise it for festival eligibility.  It is not finalized, but I'm loving it so far.

Easiest: Sitting down to animate.

Hardest: Making sure I finish by picture lock.

Tuesday, March 1, 2011

Score Samples

Hey hey,

Not much to say this week but, I'm working on my new 2nd half of my film, which can be seen in storyboard format by CLICKING HERE.

I've been a little sick, which just makes me tired which is no fun, so I'm trying to deal with that while I animate and draw backgrounds all bloody day every single day. I've already cut some scenes of my new ending, but I'm TRYING SO DAMN HARD TO FINISH IT LIKE IT IS THERE.

I've realized that my panther has become the fun character to animate, and the tiger is SO borrrrrrring, that I will certainly be toning his animation down, making it more limited, thus saving myself time.

Not much else to say besides I'm working hard hard hard.

Oh. Here's a score sample. I'm meeting with my composer tomorrow to go over more specifics!


Thursday, February 24, 2011

Ensemble Fights.

This is a week of a lot of posts, but maybe that's just because I'm trying to make the best film possible and have to tell y'all about it!

Looking at my boards, Sean Manning gave me a good idea that is also foreshadowing that I will work in, especially since I need to re-stage the one shot that he commented on, because its awful. So good thing that that is about to be sorted.

So Malcolm and Julius rescue the father and barrel out of that cave lickety split. Then they are surrounded by ghosts and that is when the fight breaks out.

So since there are three of them, and too many ghosts to keep track of, naturally, I will have to get myself some experience with ensemble fights and other shots of things I want to happen and how they should come about in a well directed way.

I'm bustin full of ideas. Here it comes.

Saturday, February 19, 2011

Exploring, Depth, and all that Jazz....

The other night myself and the ever talented Sean Manning hung out and spent the evening watching Prince of Egypt. Now, when I say 'watched Prince of Egypt', I'm kind of lying, because all we really did was gawk at every scene and imagine how amazing it would be if any given sequence in the film could be one of our thesis'.

As you know from the previously written poem, as I've been working lately, I have been nixing boring scenes and quickly re-making them as better, more character driven, and easier to watch (at least I think so). And of of the sequences that has frankly been bugging me (sans the lab, which is now 'fixed') was the sequence once they enter the portal world.

Frankly it was dry and un-interesting because everything just happened without any major actions from the characters driving the plot. The movie was essentially a film where things happen to characters, not a movie where characters make things happen - and simply put: that is a problem.

I believe in telling stories that are character driven, and as I look over the 'Portal World', I keep finding more and more problems. 1) It's too damn long. 2) The father should be more nervous/ afraid for his son having come to rescue him instead of just saying "Oh good, you came I knew you would..." as if he has just been Diva-ing out 'Damsel in Distress" style waiting to be saved. 3) The ghosts just come over the hill, which frankly, isn't very scary, and is pretty much just random. 4) They run and run and run and run and run and run and run and escape. Where is the excitement in watching OR animating that? 5) The Panther pretty much stops running and gives up on life for no reason, and sacrifices himself in a way that doesn't even help out anyone else since there is no delay caused at all. And, I look back on my animatic and say "What the hell, Ezra. Are you kidding? You want to direct features, and you can't even handle a 5 min film at a capable level?"

And I can't have that.

So I took the day off working yesterday to separate myself from my film for a little while and then I spent today crafting a remedy to my many problems.

First I went on Youtube (the best visual reference library in the world) and looked up all of my favorite scenes (action and climatic-type) and watched them to see what the pro's do that made me love their scenes so much. If you have time I recommend you watching all these clips too, as they are all great.

After watching these clips and a few more many times, I realized a few things. At this point in a story, a Hero doesn't run from their problems. The face them the best that they can to protect their goal. Wide shots are often used to diminish the size of the hero to his threat and make him seem meek. Lighting becomes very important, as does the environment. Creative camera angles are used, not just closeup, midshot, straight, and over-the-shoulder. There is false hope at a point, and the hero usually seems to distract or trick the villain to win, as opposed to using brute force. Demonstrating brain power over physical.

But the most important part is that the hero doesn't run. He stays to fight to protect the goal. He stays to fight to ensure that the villain/threat can never harm or threaten him or the things he loves again. He risks it all to prove and protect what he believes in.

And Malcolm and Julius need to do this too. This is why they exist. This is why they went on the journey. This is what they signed up for.

Now I've never been a terribly 'compositionally visual' person, and I mean that in the sense of that I don't see things in terms of camera angles and shots and what not. I can think of action and excitement like nobodies business, but when it comes to picking pans, or sweeps, or all those other camera moves, I have trouble. But I'm working right now, using lots of reference, and I'm going to do the best I can, which is really the most anyone can ever say. I really am learning more every day. I've never *really* made a 2D short before, I've never colored my animation and done backgrounds and all that stuff, but I am learning how to do it, and I don't think this is bad for a first attempt.

So here goes. I'll tell you something though. It's going to be better than it is now.

Get ready, cause here it comes.

Thursday, February 17, 2011

A gravely serious message of vast importance.

This week I thought it would be fine,
To write my blog post in a rhyme.
So now proceed to be filled in
on thesis Tiger production.

[rhyme scheme changes here]

I've become quite the workaholic
working mornings into night.
Ne'er is there time for hobbies,
laundry, eating, fun at night...

For committed I've become
to working in my cubicle.
In dirty clothes, I sit and hum
while drawing my worn pencil.

By now I know that I've amassed
'bout 2 minutes of my final renders.
Except one scene needs one more pass
to put reflections in a cars mirrors.

For difficulties I shall note
the scene where a car drives ahead
It was difficult to composi(o)te
into the scene, live action foot'ge.

Because the car drives very still
and footage shot was rather shakey
I might reshoot, but what a pill,
In truth, I'm feeling slightly lazy.

Alas! Some good news I can share
I woke up the other morning
And thought "this lab scene's much to bare,
and frankly, rather boring."

So out I took my pad and pen
and dreamed of a new sequence
I storyborded it; and then -
I went to work with frequence.

And happily I can announce
after nights of different sleep
my sleep schedule is back intact
and the sequence near complete!

There's just about 6 shots left now,
They're passing rather quickly.
And I'll be done with .5 of my film
and keep chuggin' on redic'sly.

So, now I guess this poem is done,
for things are quite on track,
I will post changes in full detail soon
Along with pics and facts!


Sunday, February 13, 2011

Wednesday, February 9, 2011

Por} {tals.... and more!

So I rendered that today. Obviously in HD. That is what will be seen when the portal door opens. It's a long clip, so it won't seem repetitive, and will cut down on render time later, since it is already compressed into a single video. It didn't take too long to make, and I am very happy with it.

So, as we speak I am FINALLY rendering the shot I've been working on almost non-stop for the past couple of days. It's the longest shot in my film. The shot where the Father gets pulled through the portal. Here's a still from it.

The black edge is because you are seeing it through the
young Tiger's eye/perspective.

Anyway, that looks really cool, and turned out great. I'd say its some of my personal best animation so far. At about 10 seconds long, its the longest shot in my film, and it also has some of the most movement/ action, as well as its pretty much a 6 character interaction scene, with tons of lighting and perspective. So difficulty of drawing, as well as time spent rendering is probably the longest/hardest stuff I have to do in the whole film. I love how this turned out, so by proxy, every scene after this should be pretty darn easy to do. That's what I say right now anyway. (Well, I know one shot that's gonna be a huge pain). 

Pretty much, tomorrow I will jump into animating the world through the portal. I have a pretty good idea of how I want the sky and earth to work, and it should all be pretty easy to do the backgrounds and sort it all out. Lots'a greens n purples, weee! Still, I'm a little pressed for time I think, so I'm not going to do anything leisurely till after picture-lock on the 31st of March, at least I'll try my hardest.

There's going to be a lot of cool stuff coming up soon, and I'm gonna post screen caps of all of it! 


Ooooh, my render's done! See y'all later!


Thursday, February 3, 2011

No I don't work for the CIA.... (But why do you ask?)

Because I shall not be uploading any completed scenes to this blog. "WHATS THAT?!" you bellow (in disgust), "I COME TO THIS BLOG FOR UPDATES, NOT NOT UPDATES. WHAT GIVES?"

"Well, dearly devoted reader," I coolly reply, "Because two things; 1. A lot of these scenes are going to look awesome, and I don't want to ruin the surprise by having you, the dearly devoted reader/fan of The Tiger, see the great scenes out of order and not feeling the full effect when the film is completed that a viewer should have, and 2. Because if too much finished film comes up to this blog, then I might lose the chance to enter it in a lot of festivals, and I don't want that to happen, but, run-on-sentences aside, I will of course continue to post fully-rendered screen shots of the film, so your excited momentum does not falter away like the fat on Peter O'Toole's body -

Oh, old age. Still's got them blue eyes though (wink wink ladies)!

- and trust me, it will not because I have a slew of shots to render tomorrow and then I will have more and more after that and I will sit in my ivory tower watching finished clips bellowing with 'awe' so loudly that you will hear and your interest will remain in my grasp; but of course I must tell you new things I have done this week - 1st, I changed my work schedule a bit, because I was getting quite bored animating the laboratory, so I decided to do some more fun things for a bit and then I'll get back to it; example A) I am working on the 'flashback' sequence that I talked about last week, and then I am going to move into working on the shots in 'The Nether', and all those will come out soon and be super neat I hope- also my animation has new found life and for (you got it!) two reasons; 1) Andreas Deja came to talk the other day and watching him draw always inspires me, and 2) I have decided to do all my animation straight-ahead, instead of pose-to-pose ( I started animation with stop motion, which is straight ahead, and that is how I learned to emulate movement, so naturally working in my 'native tongue' makes it all look much better) and its true, because my new scenes I've been doing move with much more 'acting' than the previous ones - sure it takes more time to clean up and I have to watch masses more, but the animation will be much better, maybe I'll be kind (rewind) and post one finished shot with my upgraded technique soon - all I know is I'm having so much more fun and finding so much more motivation doing all my animation straight ahead; and any ways on that note, I have nothing much else to say this week (except for 2 things, duh), 1) Peep the picture at the top of the post, thats from the flashback, that I am working on right now, and 2) run on sentences this long are REALLY HARD TO WRITE.


Thursday, January 27, 2011

Undah Pressuh Pressuh.....

An updated version of my thesis animatic, featuring some alternate lines (not mixed to the right levels yet), some pencil tests and rough animation, and an alternate car scene and rescue of the father. 

Now besides that, there is a flashback scene that will be included in the animatic at the end of the week. I just wanted to wait till I have some more pencil tests so it can be a big update all in one go. These next few days, I have a lot of work ahead of me because I will be attempting to complete the entire first two minutes of the film (sans flashback) leaving me two months to do the next three-and-a-half minutes, which are much more animation intensive. Hopefully all goes according to plan.

Tonight, I'll be venturing out with my own personal camera to shoot a few live action plates for the driving scene (see if my theory works), and then I'll just be animating with a big compositing and rendering day either Saturday or Sunday. For the smoke, since this film is rather smoke heavy, I will be compositing live action smoke on the screen from a folder of elements and particle effects I have, so that should add a nice touch as well as make everything much easier. Right now its just like I'm staring at a giant puzzle of 1000 pieces trying to figure out where to begin, so many elements to make and put together. But, you have to start somewhere, so okay, deep breath, here I go!

Thursday, January 20, 2011

Art is for wimps.

I say this because this week I have no art to show you.

If you wish to see art, please consult the last two posts. One is a parody and one is a legitimate screen capture.


Greetings Men and Men-of-Woe (or as they insist I call you, women),

Over the past few weeks I have been working on animation galore, as well as minor story changes and such. Since I am not in a terribly humorous mood, but instead a terribly tired one; I will outline what I have done and what changes I have made in the most boring way possible. Binary Code.

01001001 00100000 01101000 01100001 01110110 01100101 00100000 01110011 01101001 01101101 01110000 01101100 01101001 01100110 01101001 01100101 01100100 00100000 01110100 01101000 01100101 00100000 01110011 01110100 01101111 01110010 01111001 00100000 01100001 00100000 01100100 01100101 01100011 01100101 01101110 01110100 00100000 01100001 01101101 01101111 01110101 01101110 01110100 00101110 00100000 01001101 01100001 01101001 01101110 01101100 01111001 00101100 00100000 01001001 00100000 01101000 01100001 01110110 01100101 00100000 01100100 01110010 01101111 01110000 01110000 01100101 01100100 00100000 01110100 01101000 01100101 00100000 01110010 01101001 01101110 01100111 00101100 00100000 01100001 01101110 01100100 00100000 01100011 01101111 01110101 01100111 01101000 01101001 01101110 01100111 00100000 01100110 01110010 01101111 01101101 00100000 01110100 01101000 01100101 00100000 01010000 01100001 01101110 01110100 01101000 01100101 01110010 01110011 00100000 01100011 01101000 01100001 01110010 01100001 01100011 01110100 01100101 01110010 00101100 00100000 01100010 01100101 01100011 01100001 01110101 01110011 01100101 00100000 01110011 01110100 01110101 01100110 01100110 00100000 01101100 01101001 01101011 01100101 00100000 01110100 01101000 01100001 01110100 00100000 01101001 01110011 00100000 01100010 01100101 01110011 01110100 00100000 01110011 01110101 01101001 01110100 01100101 01100100 00100000 01101001 01101110 00100000 01100001 00100000 01100110 01100101 01100001 01110100 01110101 01110010 01100101 00100000 01100110 01101001 01101100 01101101 00101100 00100000 01100001 01101110 01100100 00100000 01110100 01101111 01101111 00100000 01101101 01110101 01100011 01101000 00100000 01110100 01101111 00100000 01100100 01100101 01110110 01100101 01101100 01101111 01110000 00100000 01101001 01101110 00100000 01100001 00100000 01110011 01101000 01101111 01110010 01110100 00101110

Ok. I'm done with that. As I was saying....

I have simplified the story a decent amount. Mainly, I have dropped the ring, and coughing from the Panthers character, because stuff like that is best suited in a feature film, and too much to develop in a short. Likewise, I have also dropped the 1st exorcism scene. It wasn't lending anything to the story and literally made me bored the last time I watched it.

So now. Tiger picks up Panther. They get in the Car n talk. Lil' flashback showing the Dad getting dragged away. Get to the lab. Go through Portal. Find Dad. He is submerged in a goop/gas. Take him out. Ghosts come. They run. Panther is lost. The remaining two are safe. End credits. Button. There. That is my film. Why wasn't it ALWAYS that simple!? When I think about how complicated it was before it makes me feel like this a little.

So now. I recently finished the backgrounds that are for the interior of the car sequence. I am going to shoot the stuff that is moving outside of the windows as they drive on some night in RL and then add some filters so it looks animated n saves me some time as soon as I get a chance. I think that will make a cool look, and push the 'real' look of the world I'm going for before they enter the portal.

I've officially completed TWO shots, meaning they are ready to render, and likely have been already. These are the opening. Then 50% of the Car scene has been roughed out fully and just needs refinements, and I should be done with the rest of the car scene soon. Then it's just color and lighting so it feels like they really are in a moving car. Not sure how I'll do the lighting moving over them yet, but I'll figure it out soon. Any Ideas? Please comment below.

I have 4 shots ready to render out in full color from the Lab Scene at this point, and the only reason I have not is because I need to make sure the Lab is EXACTLY how I want it before I start as to save time later. Pretty much, what lighting per shot (green or normal) and is there damage leftover on the portal since dear old Dad was taken by brute force on that beautiful and haunting December evening. Also one shot has the absolute shittiest mass control I have ever animated and I simply won't stand for it. So as soon as that is dealt you'll see a great deal more shots finished.

I'm about to begin backgrounds for the Nether (thanks Notch) aka the Spirit Zone, and that will be sorted soon too. I've started getting a bit of a nice work flow going on, and hopefully it will continue at that pace and if anything, just get even faster and better. Like a growing Kanye.

Until then... aka next week - Peace Out you Jive Turkeys.

Wednesday, January 12, 2011

A Thought....

Not that there are any similarities. Because there aren't. Any similarities. At all.

Not even one.

Monday, January 10, 2011

First Production Still

Wow, look. The characters are here. The effects are here. All is as it should be and all done. Perhaps I'll upload it with sound later.... or maybe I'll just cut a trailer. Either way, this shot is done, and plenty more will be popping up this week.

Looks like the semester is off to a good start. If the whole film looks like this frame or better I'll sure be pleased.

(PS. Click on it to make it real-size)