Tuesday, September 21, 2010

A car that drives and a snake that ... runs?

So, surprise! There is another shot of the car driving! I love moving camera shots so essentially this shot is the same 3D Maya car model, rendered with a 'Toon Shader', and the entire world around it was constructed after in After Effects. I used all of the same assets that I had made in Photoshop for the previous shot, with the inclusion of the yellow road lines now.

It was extremely difficult to transition from an above 2D, to a 3D driving shot, especially making the rain and snow particles transition in a pseudo 3D environment. It would likely have been easier to do the whole shot in Maya, but the car model is broken, so it can't actually move. Every shot of it moving, is actually a camera moving around a still model, making it 'look' like it is actually going somewhere. I am very happy how it turned out -even though it is still in progress - I need to do a few touch ups here and there, when I've got time (small things to be dealt with after the bulk of the rest of the film is animated n finished). However, I think I'm finally done with this bloody 3D car model. It's really been a pain in the bum, and now I can start moving on to 2D character animation and effects.

Panning Over the Car from Ezra Edmond on Vimeo.



(P.s. In the final film, after the camera zooms into the car, it will fade into the next scene, right now, the continued animation after the camera passes through the car window is just material waiting to be cut).


SO. A RUNNING SNAKE.

Here's a gif. As with the other, right click --> save as and then drag it into your browser or ... gif player (do those exist) to play it properly. I guess this is technically the first piece of finished character animation. It's a snake, as part of the group of ghostly animals that chase Tiger and Panther towards the climax of the film. In the next coming days, you will see the other spectral animals, as well as final rendered shots of them.



(P.s. The red lines around the snake are just construction lines that will not be present in the final shots. Ignore them.)


As far as I'm concerned that's enough to update you all with now, but I am trying to work a few more CG influenced shots into the ending to really kick the climax up to the next level. There will DEFINITELY be one or two epic camera moves that just need to be figured out plausibly. Can't live just on Pan's and Zoom's alone, right?

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